> For the complete documentation index, see [llms.txt](https://metakitties.gitbook.io/metakitties/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://metakitties.gitbook.io/metakitties/game-assets-and-nfts/kitties-players.md).

# Kitties (Players)

Kitties are the team’s players, introduced by NFT assets owned by game players.\
Kitties serve as an income generator, allowing a player to earn MEOW Token ($MEOW) by winning games.&#x20;

Kitties NFTs are not simply a beautiful and rare collectible, they are an in-game asset that affects the ability to play and win matches.&#x20;

Each Kitty NFT has a unique DNA composed of its' Appearance, Trainable Abilities, and Special Moves.&#x20;

**Appearance:**\
Each Kitty's appearance is derived from a DNA pool of countless possible traits ranging from common to rare, making each Kitty's appearance truly unique.  Generation Zero of the Kitties will be limited to 1111 out of nearly 4 Billion possible permutations, illustrating the rarity of each NFT.

The more rare a Kitty NFT is, the higher its “Alpha Factor”, which increases the Kitty's ability to perform Special Moves. &#x20;

**Trainable abilities:**\
Each Kitty has four main abilities:

1. Evasiveness
2. Combo Damage
3. Mobility
4. Wall Carry
5. Throw Game

Each Kitty is born with an initial and a maximum potential score for each ability. A rare kitty NFT will have a high initial score for any of his abilities and/or a high potential score. Each kitty also has the ability to perform combination and special moves.\
\
When Kitties consume in-game items - their scores improve.&#x20;

**Elements:**\
Kitties are also born with unique factors, or elements, for each of their actions. For example, some Kitties will have a better factor when kicking from the left side of the field compared to other Kitties. \
\
Other unique factors may include Dribble, Courage, and more.&#x20;
